A Case Study: Is Team Junk Equitable?

Team Junk is earned by all members of a side when anyone of the members of the side earn the Junk.  For example, if one player on a 3 man side in Wolf earned a Greenie, and another player earned a Sandie, then each member of the side would be credited with 2 pieces of Junk, even the player on the side who did not have the Greenie or the Sandie.


Essentially, Team Junk creates a situation in which unearned Junk is credited to a player.  On its face, this proposition seams inequitable.   In games like Wolf, however, where the teams are formed through the skill of partner selection, it is entirely appropriate to have Team Junk.  It would be wise for a player to take into consideration the potential for another player to earn Junk when evaluating partner selection in Wolf.  This would hold true for any type of game in which the sides were formed through some non-random partner selection.


Conversely, if the sides are formed through a truly random process (ie throwing balls in the air), Team junk is not appropriate.  Junked should be credited only to the player who earned it.


As a best practice, players should implement a scaled Junk system for Wolf and other similar games.  When Junk is earned by a player, that player receives 2 pieces of Junk and the remaining players on the same side receive 1 piece of Junk each.  While this can make the accounting for your game a bit more complicated, it is a more fair way to allocate the points for Junk.

Comments

  1. Thanks for the post its really an interesting blog. There are different games such as Game Buzzers which you can play in group as it is interesting game to be played.

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